[graphics] #Should lodestone use experimental fabulous graphics layering? You pretty much never wanna turn this on at the moment unless you're a developer. experimental_fabulous_layering = false [graphics.fire] #Downwards offset of Minecraft's first-person fire overlay. Higher numbers cause it to visually display lower and free up more screen space. #Range: 0.0 ~ 1.0 fire_overlay_offset = 0.0 [graphics.particle] #Can be used to see WorldParticles with Iris disable_shader_particles = false #Should particles render on the delayed buffer? This means they will properly render after clouds & water do, but could cause issues with mods like sodium. buffer_particles = true [screenshake] #Intensity of screenshake. Higher numbers increase amplitude. Disable to turn off screenshake. #Range: 0.0 ~ 5.0 screenshake_intensity = 1.0 [screen_particles] #Are screen particles enabled? enable_screen_particles = true