# LambDynamicLights configuration. # The dynamic lights mode mode = "fancy" # Light sources settings. [light_sources] # Enables water-sensitive light sources check. This means that water-sensitive items will not light up when submerged in water. water_sensitive_check = true # Enable block entities light source. block_entities = true # Enable entities light source. entities = true # Enable first-person player light source. self = true # TNT lighting mode. May be off, simple or fancy. tnt = "off" # Creeper lighting mode. May be off, simple or fancy. creeper = "simple" [light_sources.settings] [light_sources.settings.entities] [light_sources.settings.entities.minecraft] chicken = true bee = true axolotl = true donkey = true cow = true fox = true pig = true slime = true skeleton = true bat = true rabbit = true zombie = true drowned = true sheep = true player = true item = true wolf = true villager = true wandering_trader = true salmon = true zombie_villager = true ocelot = true item_frame = true polar_bear = true glow_squid = true witch = true cod = true glow_item_frame = false squid = true spider = true parrot = true creeper = true enderman = true [light_sources.settings.entities.tconstruct] sky_slime = true [light_sources.settings.entities.naturalist] deer = true snail = true canary = true firefly = true bluejay = true snake = true cardinal = true boar = true robin = true butterfly = true bear = true lizard = true finch = true [light_sources.settings.entities.bewitchment] ghost = true werewolf = true raven = true owl = true [light_sources.settings.entities.friendsandfoes] copper_golem = true glare = true moobloom = true rascal = true [light_sources.settings.entities.lootr] lootr_minecart = true