[UI] #Film Roll Frames will be shown in the camera tooltip. #Default: true CameraFilmFramesTooltip = true #Photographer name will be shown in Photograph's tooltip. PhotographPhotographerNameTooltip = false #Album will show how many photographs they contain in a tooltip. AlbumShowPhotosCount = true #Crosshair will not get in the way when holding a photograph. PhotographInHandHideCrosshair = true #Film Roll fullness bar will be shown on the Camera item. Same as it does on Film Roll item. #Default: false CameraShowsFilmBar = false #Details about Camera configuring will be shown in Camera item tooltip. CameraDetailsInTooltip = true #Signed Album item will have an enchantment glint. SignedAlbumGlint = true #Tooltips for Developing Film Rolls and Copying Photographs will be shown on Film Rolls and Photographs respectively, describing the crafting recipe. #Only when JEI is not installed. (Only JEI shows these recipes, not REI or EMI) RecipeTooltipsWithoutJei = true [UI.Viewfinder] FontSecondaryColorHex = "FF7A736C" BackgroundColorHex = "FA1F1D1B" #Mouse sensitivity modifier per 5 degrees of fov. Set to 0 to disable sensitivity changes. #Range: 0.0 ~ 1.0 ZoomSensitivityModifier = 0.048 FontMainColorHex = "FF2B2622" #Clicking middle mouse button will open Viewfinder Controls. This is independent of Open Camera Controls keybind. #Allows opening camera controls without dismounting from a vehicle - and keeping controls on sneak as well. #Default: true MiddleClickOpensControls = true [Capture] #Delay in ticks before capturing an image when shooting with flash. #If you experience flash synchronization issues (Flash having no effect on the image) - try increasing the value. #Range: 1 ~ 7 FlashCaptureDelayTicks = 4 #Delay in frames before capturing an image. #Set to higher value when leftovers of GUI elements (such as nameplates) are visible on the images #(some shaders have temporal effects that take several frames to disappear fully) #Range: 0 ~ 100 CaptureDelayFrames = 0 [Render] #All photographs made by other players will not be rendered. HideAllPhotographsMadeByOthers = false #Distance from the player beyond which Photograph Frame would not be rendered. Default: 64 #Note: this number may not relate to distance in blocks exactly. It's influenced by onRender distance and entity distance settings. #Range: 8 ~ 128 PhotographFrameCullingDistance = 64 #Projected photographs (using Interplanar Projector) made by other players will not be rendered. HideProjectedPhotographsMadeByOthers = false [Integration] #Useful information about some items will be shown in JEI description category. Default: true JeiInformation = true #[Real Camera] Disable player model rendering when looking through viewfinder. Default: true RealCameraDisableInViewfinder = true [FileSaving] #When saving, exposures will be placed into folder corresponding to current world name. WorldNameSubfolder = true #Saved exposures will be enlarged by this multiplier. #Given the default exposure size of 320 - this will produce: #320/640/960/1280px png image. Be careful with larger frame sizes. #Default: X2 #Allowed Values: X1, X2, X3, X4 Size = "X2" #When the Photograph is viewed in UI, image will be saved to 'exposures' folder as a png. SavePhotographs = true